News from January 2009

Futuremark launches Mirada, world's first benchmark for in-car graphical displays

January 20, 2009 - Mikael Toivio

Futuremark launches Mirada™, world’s first benchmark for in-car graphical displays

Automotive industry to benefit from impartial performance measurement of advanced dashboard displays using 3D graphics

HELSINKI, FINLAND - JANUARY 20, 2009 - Futuremark today launched Mirada™, a new benchmark to measure the performance of 3D graphical display systems used in the automotive industry. With Mirada, car manufacturers, tier-1 suppliers, application developers and integrated chip companies have a common standard for impartial performance measurement and comparison of different OpenGL ES 2.0 solutions using realistic automotive scenarios and workloads.

“Automotive manufacturers and their suppliers recognize that rich, context sensitive, graphical displays offer many advantages over the analogue dials that have been used for the last 100 years,” said Tero Sarkkinen, CEO of Futuremark. “Futuremark is providing the tools to design, measure and deliver this new technology within the fast paced timeframes required to meet the needs of today’s consumers.”

Mirada has been created in cooperation with the members of Futuremark’s Benchmark Development Program to provide the most realistic and reliable set of diagnostic tools available. Mirada benchmarks a car’s graphical display system by simulating the needs of tomorrow’s dashboard designs and the requirements of instrumentation, infotainment and navigation as well as many of the features found in smart devices today. In addition, Mirada includes several low level tests for measuring the performance of specific technical features.

The Mirada automotive display benchmark is built upon the latest OpenGL ES 2.0 version of Futuremark’s Kanzi™ user interface engine for automotive, mobile and embedded devices. Kanzi technology is already used by nearly every major semiconductor company in the form of Futuremark’s OpenGL® ES benchmarks which help tune the performance of new chips.

The Mirada Automotive Display Benchmark is now available in binary form for porting and source code can be licensed directly from Futuremark.

More on Mirada™:
More on Kanzi™:
More on Futuremark business solutions:

About Futuremark® Corporation

Futuremark Corporation serves the mobile, embedded and automotive industries with professional application performance analysis tools and workloads. The company’s world renowned product portfolio includes 3DMark®Mobile for OpenGL ES 1.x and OpenGL ES 2.0, VGMark™ for OpenVG 1.x, and SPMark™ for Symbian, Windows Mobile, Linux and mobile Java. In addition, Futuremark licenses Kanzi™, a 3D graphics UI engine with integrated tool chain to mobile, embedded and automotive device makers.

© 2009 Futuremark® Corporation. Mirada™, Kanzi™, 3DMark®, PCMark®, SPMark™, VGMark™ and YouGamers™ trademarks and logos, Futuremark® character names and distinctive likenesses, are the exclusive property of Futuremark Corporation.

Company Contacts

Europe and ROW
Phone: +358 (0)20 759-8268
Tero Sarkkinen
CEO, Futuremark Corporation

North America

Phone: +1-408-517-0910
Oliver Baltuch
President, Futuremark Inc.

Futuremark offers world's largest source of PC system comparison data

January 15, 2009 - Mikael Toivio

Futuremark offers world’s largest source of PC system comparison data

Online database reaches 30 million results on 10th anniversary of 3DMark

Helsinki, Finland - Jan 15, 2009 - Futuremark® Corporation today announced that its online database of 3DMark and PCMark benchmark results has now topped 30 million records making it the world’s largest source of PC system comparison data.

Futuremark benchmarks are used by millions of gamers and hardware enthusiasts from all around the world. The ORB, Futuremark’s online database of benchmark results, has been collecting scores since March 2001, and currently sees a new result added every 4 seconds on average.

For ten years, 3DMark has been an important part of PC performance testing for consumers, press, OEMs and semiconductor companies allowing architects, designers, gamers and overclockers to explore the limits of hardware and software.

Tero Sarkkinen, CEO of Futuremark, said, "We’re very proud to celebrate 10 years of our flagship product by reaching this milestone of 30 million results. The long lasting popularity of the 3DMark series comes from providing a useful service to gamers who wish to optimize their hardware. Instant access to over 30 million benchmark scores in the ORB database gives them unprecedented power to search and compare their gaming system to others."

More information on 3DMark can be found at
The ORB online benchmark database is at

Information for Editors: A brief history of 3DMark software
3DMark benchmarks a PC’s graphical capabilities by simulating the load placed on the processor and GPU by common game requirements such as rendering realistic 3D environments with lighting and shadows as well as calculating the physical interactions between game objects.

Each version of 3DMark introduces new techniques in real time 3D, anticipating the trends of what players can expect to see in future games. In this way the scenes in 3DMark have always lead the way in showcasing advanced gaming graphics.

3DMark Vantage

The most recent version of 3DMark introduced DirectX 10 and Windows Vista bringing with it a new generation of technology. With GPU-accelerated physics, procedural volumetric effects and a highly optimized native DirectX10 engine, 3DMark Vantage is the state of the art in real-time 3D.


3DMark06 pioneered the large-scale application of DirectX 9 Shader Model 3, demonstrating true HDR rendering in game-like settings, advanced light post-processing effects, a million triangles on screen, and acclaimed cascaded smooth shadow map technology.


The first benchmark to fully support, and require, Shader Model 2 and which also used Shader Model 3 if available on the hardware.


The first DirectX 9 benchmark. Cutting edge real time effects included procedural textures, real- hair simulation and anisotropic lighting models as well as Havok™ physics and FMOD® audio.


3DMark2001 introduced DirectX 8 with vertex shaders, pixel shaders and cube maps and showcased unprecedented dynamic water and foliage rendering.


3DMark2000 used DirectX 7 pushing up to 50,000 triangles in view with 8 dynamic lights and environment bump mapping.


3DMark 99, designed for DirectX 6 and featuring 20,000 triangles per scene was cutting edge game graphics at the time.

About Futuremark Corporation
Futuremark® Corporation is the leading provider of performance analysis software and services for PCs and smartphones. Futuremark® is known around the world for its benchmark products, including 3DMark® (with more than 45 million copies distributed worldwide), PCMark®, SPMark™ and VGMark™ and value-added services powered by the ORB, an online database of over 30 million real life benchmarking results. Futuremark maintains offices in Saratoga, California and Helsinki, Finland. For more information, please visit

© 2009 Futuremark® Corporation. 3DMark®, PCMark®, SPMark™ and VGMark™ trademarks and logos, Futuremark character names and distinctive likenesses, are the exclusive property of Futuremark Corporation.

Company Contacts
North America:
Oliver Baltuch, President, Futuremark Inc.
Phone: +1-408-517-0910 (PST)

Europe and ROW:
Jukka Mäkinen , Vice President, PC Products and Services
Phone: +358 20 759 8250 (+2 GMT)



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