-
Software
- Procyon benchmark suite
- Benchmark de criação de imagens de IA
- Benchmark de inferência de IA para Android
- Benchmark de visão computacional de IA
- Benchmark de duração da bateria
- Benchmark de consumo de bateria em uma hora
- Office Productivity Benchmark
- Photo Editing Benchmark
- Video Editing Benchmark
- Testdriver
- 3DMark
- 3DMark para Android
- 3DMark para iOS
- PCMark 10
- PCMark para Android
- VRMark
- MAIS...
-
Serviços
-
Suporte
-
Percepções
-
Compare
-
Mais
Microsoft uses 3DMark to show DirectX 12 benefits
March 21, 2014
Microsoft shared the first public details of DirectX 12 at GDC yesterday. And we're delighted that they chose 3DMark 11 to demonstrate the advantages of the new API. In their words,
"3DMark [11] on Direct3D 11 uses multithreading extensively, however due to a combination of runtime and driver overhead, there is still significant idle time on each core. After porting the benchmark to use Direct3D 12, we see two major improvements – a 50% improvement in CPU utilization, and better distribution of work among threads."
The chart shows the time 3DMark 11 spends in each thread in DirectX 11 (top) and DirectX 12 (bottom). This MSDN blog post explains how the DirectX 12 efficiencies are achieved:
A new 3DMark test for DirectX 12
With DirectX 12 game developers will be able to create richer scenes with more objects by better utilizing modern GPU hardware. DirectX 12 also introduces a set of new rendering features that will dramatically improve the efficiency of algorithms such as order-independent transparency, collision detection, and geometry culling.
We're excited to announce that we are creating a new 3DMark benchmark that will demonstrate and test the full capabilities of DirectX 12.
We'll be revealing more details later this year. Follow us on Facebook or Twitter for more news and updates.
Recent news
-
New Opacity Micromap test now in 3DMark for Android
October 9, 2024
-
NPUs now supported by Procyon AI Image Generation
September 6, 2024
-
Test the latest version of Intel XeSS in 3DMark
September 3, 2024
-
Introducing the Procyon Battery Consumption Benchmark
June 6, 2024
-
3DMark Steel Nomad is out now!
May 21, 2024
-
Procyon AI Inference now available on macOS
April 8, 2024
-
Procyon AI Image Generation Benchmark Now Available
March 25, 2024
-
Announcing the Procyon AI Image Generation Benchmark
March 21, 2024
-
3DMark Steel Nomad will be free for all 3DMark users.
December 20, 2023
-
Using 3DMark to measure sustained performance.
December 13, 2023
-
New NPUs supported by Procyon AI Benchmark
November 16, 2023
-
A preview of 3DMark Steel Nomad
November 10, 2023
-
Qualcomm Uses Procyon AI Benchmark at Snapdragon Summit
November 1, 2023
-
3DMark celebrates its 25th year!
October 26, 2023
-
3DMark Adds iOS Support to Solar Bay Ray Tracing Benchmark
September 11, 2023