New 3DMark Unlimited test for Android and iOS
September 9, 2013
We've added a new test to 3DMark for making chip-to-chip comparisons across mobile devices and operating systems. 3DMark Ice Storm Unlimited provides an accurate way to measure component performance without vertical sync, display resolution scaling and other operating system factors affecting the result.
In Unlimited mode the rendering engine uses a fixed time step between frames and renders exactly the same frames in every run on every device. The frames are rendered in 720p resolution "offscreen" while the display is updated with small frame thumbnails every 100 frames to show progress.
Ice Storm Unlimited is included in 3DMark for iOS and can be added to the Android edition by updating to version 220.127.116.119, available now from Google Play.
How to choose the right benchmark for your device
Forced vertical sync on Android devices limits apps to displaying a maximum of 60 frames per second. Your score will be shown as "Maxed out" if your device hits the vertical sync limit during a test. This indicates that the test is too lightweight for your device. 3DMark will recommend the best test for your device to avoid vertical sync limits.
3DMark Ice Storm
Use Ice Storm to make device-to-device comparisons of mainstream smartphones and tablets. Ice Storm includes two Graphics tests designed to stress the graphical (GPU) performance of your device and a Physics test to stress its processing (CPU) performance. Devices that are too fast for Ice Storm will be prompted to run Ice Storm Extreme instead.
3DMark Ice Storm Extreme
Ice Storm Extreme raises the Graphics tests' rendering resolution to 1080p and uses higher quality textures and post-processing effects to create a more demanding load for the latest mobile devices. Devices that are too fast for Ice Storm Extreme will be prompted to run Ice Storm Unlimited.
3DMark Ice Storm Unlimited
Use Ice Storm Unlimited to make chip-to-chip comparisons of different chipsets, CPUs and GPUs without vertical sync, display resolution scaling and other operating system factors affecting the result.
Start benchmarking now
Download 3DMark iOS benchmark app:
Download 3DMark Android benchmark app:
New cross-platform benchmark for Android, iOS and Windows
October 15, 2020
Benchmark the AI performance of Android devices
September 21, 2020
Benchmark new NVIDIA GeForce RTX 30-Series GPUs with 3DMark
September 17, 2020
Introducing Testdriver Cloud Edition—Easy benchmark automation
September 15, 2020
Benchmarks.ul.com is now available in German
July 9, 2020
UL Delists MediaTek-Powered Phones with Suspect Benchmark Scores
April 15, 2020
PCMark 10 Storage Benchmarks add new language support
February 20, 2020
PCMark 10 benchmark shows performance improvement with new Microsoft Edge browser
February 6, 2020
3DMark is now available in Traditional Chinese
January 21, 2020
Announcing end of support for 3DMark 11, PCMark 7, Powermark, 3DMark Cloud Gate, and 3DMark Ice Storm
December 19, 2019
Test SSD performance with new PCMark 10 Storage Benchmarks
December 11, 2019
New ways to test Variable-Rate Shading with 3DMark
December 5, 2019
Test Variable-Rate Shading with 3DMark
August 26, 2019
Variable-Rate Shading test coming to 3DMark
July 18, 2019
Test PCIe 4.0 bandwidth with 3DMark
June 25, 2019