Our latest news

VRMark, the VR benchmark, now available on Android

June 14, 2018


We've released a new VRMark benchmark app for Android devices. VRMark works with or without a headset to help you test and compare the VR performance of the latest smartphones.

The VRMark Professional Edition app, designed for industry and press use, combines three new VR benchmark tests with three individual test modes to provide a comprehensive set of tools for testing the VR capabilities of the latest devices. 

For VR enthusiasts, a free version of the app offers a smaller set of tests for testing VR performance at home.


Three levels of VR performance

VRMark is designed around performance levels, which we call Rooms. A Room is a piece of VR content carefully created to require a specific level of VR performance. The Android version of VRMark comes with three Rooms. 

The Indigo Room represents the majority of mobile VR content available today. It is a lightweight test that is designed to run comfortably for long periods on first-generation Daydream devices.

The Purple Room is designed to run well for at least one loop on first-generation Daydream devices, but some phones will get hot when looping this test, and their performance may fall as the test runs.

The Amber Room is a forward-looking test that represents next-generation mobile VR content. It is very demanding making it an ideal benchmark for comparing devices that already perform well in the other Rooms.


VRMark, The Virtual Reality Benchmark

Three ways to test VR performance

VRMark provides three complementary ways to test and compare VR performance.

Peak Mode measures a device’s peak VR performance by running a single loop of the benchmark test. This mode tells you how well a device can handle VR content for a short period of time, which is the best-case scenario for any device. A VR headset is not required.

Use Sustained Mode to test VR performance over longer periods. You can run the test for ten loops, one hour, one day, or even longer. Sustained Mode helps you uncover thermal and stability issues that affect device performance. A VR headset is not required.

VR applications are demanding and can quickly drain a device’s battery. After running a sustained test, VRMark also estimates the device's battery life for VR.

Add a headset and use Experience Mode to judge the quality of the VR experience with your own eyes. See for yourself how well your device compensates for missed frames. Experience mode works with Daydream View and Google Cardboard compatible headsets.

For more details, please read our VRMark technical guide, which explains what each benchmark measures and how the scores for each test mode are calculated. 

3DMark Android new UI

More than a score

With detailed performance monitoring charts and an in-app list for ranking and comparing the latest devices, VRMark gives you deep insights into the VR performance of your device.

System requirements

VRMark is compatible with ARM-based devices running Android 7.0 or later with at least 1 GB of RAM that support OpenGL ES 3.1 or OpenGL ES 3.0 with MSAA.

VMark Professional Edition - $499

  • For industry, commercial, and press use.
  • Includes all three benchmarks: Indigo, Purple, and Amber Rooms.
  • Three ways to test: Peak, Sustained, and Experience Mode.
  • Full range of time period settings for Sustained Mode.
  • Estimate VR battery life in Sustained Mode.
  • Benchmark automation with adb.

Find out more and purchase VRMark Professional Edition here: 
https://benchmarks.ul.com/vrmark-android

VRMark app for enthusiasts at home - free

  • For personal, non-commercial use only.
  • Test peak performance with the Amber Room benchmark.
  • Test sustained performance over 10 loops with the Purple Room.
  • Use Experience Mode with the Indigo, Purple, and Amber Rooms.
  • Detailed results and hardware monitoring charts.
  • Rank and compare the latest devices in the app.

Download the free Android benchmark app from Google Play.

Download VRMark benchmark from Google Play



We're moving to a new home on April 23

April 3, 2018


UL Benchmarks banner

You may remember hearing that Futuremark became part of UL in 2014

UL is an independent, global company, with more than 10,000 professionals in 40 countries. UL offers a wide range of testing, inspection, auditing, and certification services and solutions to help customers, purchasers and policymakers manage risk and complexity in modern markets. 

On April 23, we'll take the next step in our integration by changing our company name from Futuremark to UL. 

As part of this change, we'll be moving our website to a new home at benchmarks.UL.com and rebranding our identity in social media and other channels. 

While the change comes with a new name and a new look, many things will stay the same.

We will continue our mission to make the world's best benchmarks. We will continue to support our existing benchmarks while developing new tests for emerging technologies. 

With UL investing in our people and products, we will be able to explore new opportunities for benchmarking and related services. Most important of all, as part of UL, our independence and impartiality are protected by an organization that values integrity as highly as we do. 

What is UL?

UL is an independent, global company that offers testing, inspection, auditing, and certification services and solutions. Around the globe, UL works to help customers, purchasers, and policymakers navigate market risk and complexity. UL builds trust in the safety, security, and sustainability of products, organizations and supply chains – enabling smarter choices and better lives. To find out more, please visit UL.com

What does this mean for 3DMark and your other benchmarks?

We are changing our company name from Futuremark to UL. Our benchmark brands, such as 3DMark, PCMark, VRMark, and others, are not affected. 

We will continue to develop new benchmark tests while supporting our existing products. We will also continue to offer our benchmarks in a range of versions from the Professional Edition for businesses and commercial users, to the Advanced Edition and free Basic Edition for home users.

Will this change affect the benchmarks I've purchased?

No. You can continue to use your benchmarks as before. Links inside the software will be redirected to the equivalent pages on our new website.

Will this change affect the benchmark scores I've saved on 3dmark.com?

No. You can continue to view and manage your saved benchmark scores on 3dmark.com as before.

What will happen to futuremark.com? 

On April 23, we will close futuremark.com. All future visits will be redirected to the equivalent page on benchmarks.UL.com

I follow your news on Facebook, Twitter, and LinkedIn. What will happen with that?

You will not need to take any action to continue following our news. On April 23, we will rebrand our social media accounts. From that point on, our posts will come from "UL Benchmarks" rather than "Futuremark."

How can I contact you after April 23?

You can find our UL contact details here. Our office phone numbers and addresses will not change. To send an email to an individual member of our team, use the format firstname.lastname@ul.com.



Watch our new DirectX Raytracing tech demo

March 21, 2018


We're at the Game Developers Conference this week. It's one of the biggest industry events of the year and a great place to learn about the latest developments in game design and technology.

Microsoft started the show this year by announcing DirectX Raytracing, a new feature in DirectX 12 that opens the door to a new class of real-time graphics techniques for games.

We were thrilled to join Microsoft onstage for the announcement, which we then followed with a presentation of our own work in developing practical real-time applications for this exciting new tech.

Accurate real-time reflections with DirectX Raytracing

Rendering accurate reflections in real-time is difficult. There are many challenges and limitations when using the existing methods.

For the past few months, we've been exploring ways of combining DirectX Raytracing with existing methods to solve some of these challenges. 

While much of our presentation went deep into the math for our solution, we'd like to show you some examples of our new technique in action.

DirectX Raytracing example 1

With DirectX Raytracing we can render accurate real-time reflections of dynamic objects.

DirectX Raytracing example 1

With DirectX Raytracing we can produce reflections of objects that exist outside of the main camera view.

DirectX Raytracing example 1

Using DXR we can produce accurate, perspective-correct reflections on all surfaces in real-time.

DirectX Raytracing example 1

Reflections are not just for mirrors. They make other surfaces look more realistic too.

Practical real-time raytracing for games 

Raytracing is not a new technique, but until recently it has been too computationally demanding to use in real-time games.

With modern GPUs, it's now possible to use rasterization for most of the rendering and a smaller amount of raytracing to enhance shadows, reflections, and other effects that are difficult to achieve with traditional techniques.

Our DXR tech demo runs in real-time on a single current-generation GPU. As it builds on existing methods, it was relatively easy to implement into our DirectX 12 game engine.

We are proud to be one of the first developers chosen to work with DirectX Raytracing and excited about the opportunities for this new API. 

We are happy to announce that we will be using DirectX Raytracing in a new 3DMark benchmark test that we hope to release towards the end of the year. 

Find out more  

You can find more information on DirectX Raytracing on Microsoft's DirectX Developer Blog.



New languages for 3DMark

December 20, 2017


3DMark - The Gamer's Benchmark

Now available in Japanese, Korean, and Spanish

We've just released an update for 3DMark that adds new language options for Japanese, Korean, and Spanish. This brings the total number of supported languages to seven:

  • English
  • German
  • Japanese
  • Korean
  • Russian
  • Simplified Chinese
  • Spanish

To use one of these languages, update to the latest version of 3DMark following the prompts in the app, then choose your preferred language on the Options screen.



New 3DMark Android app gives you more than a score

December 18, 2017


3DMark Android benchmark for smartphones and tablets

We've redesigned our 3DMark Android benchmarking app with the goal of giving you much more than a score. 

The new 3DMark app is built around data-driven stories that help you learn more about your smartphone or tablet. With its unique charts, lists, and rankings, the new app gives you unprecedented insight into the performance of your device.

3DMark Android new UI

The new app helps you answer questions like,

  • Is my score a good score for this device?
  • What do other people with the same model score?
  • How has my device's performance changed with OS updates?
  • How does my device compare with other popular models?
  • Which devices can perform consistently without slowing down?

3DMark Android new UI results

Real-world performance revealed

Average benchmark scores are good for comparing devices, but 3DMark now goes further by showing you the full range of scores for each device in a unique new chart.

These charts, showing the range of results submitted by 3DMark users around the world, give you the complete picture of a device's performance outside of the test lab.

Looking at the chart below, for example, the peak shows the most common scores for the device. The higher the peak, the more results there are around that score value. In this case, you can see that all the results tend to fall in the same narrow range. This means the device performs consistently even when the benchmark is running under less than ideal conditions.

3DMark Android narrow score range

3DMark score range for a device with consistent performance.

In the next chart, however, we see a different performance profile. There are four distinct peaks spread over a wide range of scores. A chart with this shape tells you that, even though the device can score nearly as well as the first device, it cannot perform to that level consistently in real-world use.

3DMark Android wide score range

Score range showing levels in performance due to thermal issues.

The rightmost peak (1) shows the score the device can achieve under ideal conditions. Peaks (2) and (3) tell you that this device slows down when hot or when multitasking. Many devices tend to reduce performance in steps, and those steps are visible in the chart. Lower scores may also come from devices running an older version of Android. The leftmost peak (4) shows you that the device's real-world performance can sometimes be far below the optimum.

These charts are available in the app for every one of the almost 5,000 smartphones and tablets in our database. For each device, there is a separate chart for each 3DMark benchmark test.

There are sure to be some fascinating insights waiting to be discovered by comparing the charts for popular models. You can also use these charts to see if thermal issues are unique to a device or common to all models that share the same chipset.

Fast, responsive, and easy to use

With smooth animations and consistent interactions in an interface built on Material Design principles, the new 3DMark app is a breeze to use. The app is also faster and more responsive than ever. On older phones, for example, 3DMark now starts up to 85% faster than the previous version.

We've made it easy to save and share your results, comparisons, charts, and many of the other screens in the app. Whenever you see the share icon, tap it to save and share an image of the current screen.

Download

3DMark is a free Android benchmark app available from Google Play.

Download 3DMark Android benchmark from Google Play

Check out our new technical guide for the Android version. It includes a guide to all the new features in the app as well as explaining what each test measures and how the scores are calculated.



New Vulkan benchmark test for Android

December 18, 2017


3DMark Android benchmark for smartphones and tablets

Our 3DMark benchmark app for Android smartphones and tablets now includes a Vulkan benchmark test.

Vulkan is a new graphics API that provides high-efficiency, low-level access to modern GPUs in a wide variety of devices from PCs to smartphones. APIs like Vulkan make better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls.

Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. Vulkan reduces that overhead, which means games and apps can draw more objects, textures, and effects to the screen to create richer, more immersive experiences.

3DMark Sling Shot Extreme Vulkan benchmark screenshot

3DMark Sling Shot Extreme benchmark test 

3DMark Sling Shot Extreme is a cross-platform benchmark with results that are comparable across APIs. Use 3DMark Sling Shot Extreme to compare flagship Android smartphones and tablets with the latest iPhone and iPad models. You can compare scores from Android devices using OpenGL ES 3.1 and Vulkan with scores from Apple iOS devices using Metal.

In the Android app, you can choose to run Sling Shot Extreme using Vulkan or OpenGL ES 3.1 or both back-to-back.

Sling Shot Extreme tests the full range of API features including multiple render targets, instanced rendering, uniform buffers and transform feedback. The test includes volumetric lighting, depth of field and uses Compute Shaders for post-processing effects. For more details, we recommend reading our 3DMark Technical Guide, which explains exactly what's being measured and how the scores are calculated. 

3DMark Sling Shot Extreme Vulkan benchmark screenshot

Compatibility 

The Vulkan part of Sling Shot Extreme requires Android 7.0 or later and a device that supports Vulkan. The OpenGL ES 3.1 part requires Android 5.0 or later and a device that supports OpenGL ES 3.1.

Please note that Vulkan drivers are still maturing. Devices that shipped with early Vulkan drivers may have stability issues in this new test. Vulkan performance on other devices may be lower than expected. Performance may improve with future Android OS updates.

When comparing scores across platforms, note that the test results reflect both hardware and software. APIs with low overhead, such as Vulkan and Metal, can deliver more performance than OpenGL ES even on devices with similar hardware.

Download

3DMark is a free Android benchmark app available from Google Play.

Download 3DMark Android benchmark from Google Play



VRMark Cyan Room - DirectX 12 benchmark for VR available now

November 22, 2017


VRMark Cyan Room, the DirectX 12 benchmark test for VR

We released a major update for VRMark today that adds Cyan Room, a new DirectX 12 benchmark test for VR. What's more, from now until November 28, you can get VRMark for only $4.99 (-75%) in the Steam Sale.

VRMark is a benchmarking application for measuring VR performance. The Cyan Room shows how using an API with less overhead can help developers create impressive VR experiences on modest PC systems.

You can run Cyan Room on a monitor or on a VR headset. Use Benchmark mode to measure performance or try Experience mode with a VR headset to judge a system's rendering quality with your own eyes.

VRMark Cyan Room - DirectX 12 benchmark for VR

VRMark Cyan Room is a VR benchmark that uses a pure DirectX 12 engine built in-house and optimized for VR. It features a large, complex environment and many eye-catching effects.

You can run the test on your monitor—no headset required—or on a connected HMD. The benchmark runs on a fixed path, which makes it easy to repeat the test on other systems to compare performance.

At the end of the test, you'll see if your PC was able to meet the target frame rate, a comparison with other systems, and detailed hardware monitoring charts.

VRMark Cyan Room benchmark screenshot

Evaluate rendering quality with Experience Mode

VR headsets use clever techniques to compensate for missed frames. Even when the frame rate is below the target, you may be surprised by the quality of the VR experience.

You can use Experience mode with a VR headset to judge the performance of a system with your own eyes. It lets you freely explore the Cyan Room in your own time. You can change the rendering resolution and other settings to make the scene more or less demanding. Experience mode is a great way to see how your PC's performance affects your VR experience.

VRMark Cyan Room benchmark screenshot

About VRMark

First released in November 2016, VRMark has helped thousands of people test their PC's VR performance.

In addition to the Cyan Room, VRMark offers two more VR benchmarks. The Orange Room tests your system against the recommended hardware requirements for the HTC Vive and Oculus Rift. The Blue Room is a much more demanding test. With its massive 5K rendering resolution and spectacular volumetric lighting effects, it sets a high bar for future hardware generations.

Available now

Cyan Room is available now as a free update for VRMark Advanced Edition and VRMark Professional Edition. Cyan Room is not available in VRMark Basic Edition or the VRMark demo on Steam.

Standalone versions of VRMark will prompt you to download and install the update. On Steam, VRMark is updated automatically.

VRMark Advanced Edition - $4.99 (-75%) until November 28

VRMark Advanced Edition includes all three benchmarks and additional features such as custom run settings. VRMark is available to download and buy from our online store and from Steam.

  • Orange Room - VR ready for HTC Vive and Oculus Rift.
  • Cyan Room - DirectX 12 benchmark for VR performance.
  • Blue Room - The high bar for future hardware.
  • Headset not required - run on your monitor or an HMD.
  • Make tests more or less demanding with custom settings.
  • Detailed frame-by-frame performance charts.
  • Evaluate rendering quality with Experience mode.

VRMark Professional Edition - From $995 per year

VRMark Professional Edition is licensed for business and commercial use. It offers additional features designed for business users such as command line automation and scripting and private offline results by default.



Servermark Media Transcode benchmark is now available

November 20, 2017


Servermark server benchmark suite

The first server benchmark in our new Servermark suite—Servermark Media Transcode—is now available from our UL website.

Servermark is a new benchmark suite from UL and Futuremark. Servermark brings our trusted benchmarking expertise to industry, enterprise, and press users who are searching for accurate and impartial server benchmarks. 

Servermark tests are easy to install, run, and understand, which means you can choose and compare server hardware configurations with confidence.

The first Servermark test in the suite is the Media Transcode benchmark. More Servermark benchmarks are in development and will be available with future updates.

Servermark Media Transcode benchmark

Media Transcode is a Servermark benchmark for testing the performance of media transcoding servers individually or as a cluster. The aim of the benchmark is to determine how many video streams a server can transcode simultaneously using high-performance media transcoding libraries from Intel and NVIDIA.

Servermark Media Transcode result screenshot

The video content used in the benchmark test covers real-world challenges such high motion, low motion, and low light. A range of options and settings let you configure the target video format, resolution, and quality level. The benchmark produces a set of useful performance and quality metrics that you can use to compare server configurations. You can also compare the input and output videos by eye or with your own quality tools. 

UL benchmarks

Futuremark is part of UL, the global safety science company. Servermark is our first UL-branded benchmark. You can find out more about Servermark on our new UL website at https://benchmarks.UL.com/servermark.



VRMark Cyan Room coming November 22

November 15, 2017


VRMark - The Virtual Reality Benchmark

We're excited to announce that VRMark Cyan Room—our new DirectX 12 benchmark test for VR—will be released on November 22.

VRMark is a benchmarking application for measuring VR performance. You can run VRMark tests on your monitor—no headset required—or on a connected HMD. Each benchmark runs on a fixed path, which makes it easy to repeat the test on other systems to compare performance.

VRMark Cyan Room - DirectX 12 benchmark for VR

Cyan Room is a new DirectX 12 benchmark test for VR. It uses a pure DirectX 12 engine built in-house and optimized for VR. It features a large, complex environment and many eye-catching effects. Cyan Room shows how using an API with less overhead can help developers deliver impressive VR experiences even on modest PC systems.

VRMark Cyan Room benchmark screenshot

VRMark's Experience mode will let you explore the Cyan Room in your own time. You can change the rendering resolution and other settings to make the scene more or less demanding. VR headsets use clever techniques to compensate for missed frames. Using Experience mode with a VR headset is a great way to see how system performance affects your VR experience.

VRMark Cyan Room benchmark screenshot

First released in November 2016, VRMark has helped thousands of people test their PC's performance for VR.  

The VRMark Orange Room benchmark tests your system against the recommended hardware requirements for the HTC Vive and Oculus Rift. 

The Blue Room is a much more demanding test. With its massive 5K rendering resolution and spectacular volumetric lighting effects, it sets a high bar for future hardware generations.

After running a benchmark, you see if your PC was able to meet the target frame rate, a comparison with other systems, and detailed hardware monitoring charts.

Available November 22

Cyan Room will be released on November 22 as a free update for VRMark Advanced Edition and VRMark Professional Edition. Find out more.



PCMark 10 v1.0.1403 update released

November 13, 2017


Today we released a minor update for PCMark 10 that improves the PDF result report feature and fixes a few minor bugs. Benchmarks scores are not affected.

Improved

  • SystemInfo module updated to 5.3.629 for improved compatibility with the latest hardware.

Fixed

  • Fixed an issue with the Web Browsing video workload not starting in some cases.
  • Fixed an issue with the Web Browsing workload not starting when running on a proxy server.
  • Improved logging for the App Start-up, Spreadsheets, Writing, and Web Browsing workloads.

Professional Edition only

  • You can now customize the PDF result report with your own logo. 
  • Added hardware monitoring graphs to the PDF result report.
  • Subscores from PCMark 10 Extended benchmark runs are now included in PDF and XML result reports.
  • Fixed the "--clean-temporary-files" command line option.
  • Added a new command line setting "tempdir" for overriding the default location for the workloads' temporary files.

How to get the latest version

To update to the latest version, open PCMark 10 and follow the prompts on the Home screen. If you bought or downloaded PCMark 10 from Steam you will get the latest updates automatically.



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