Google Stadia tech demo: cloud-based multi-GPU rendering
March 19, 2019
At the Google GDC keynote presentation this morning, Phil Harrison introduced Stadia, a new cloud gaming platform powered by Google. A key feature of Stadia is that it makes multi-GPU computing available to everyone through the cloud.
We're at GDC this week showing a tech demo of cloud-based, multi-GPU rendering on the Stadia platform. Our demo shows how game developers can use multi-GPU rendering to create richer, more dynamic game experiences.
Building the future with multi-GPU technology
Multi-GPU computing has the potential to make game experiences richer and more dynamic. But PCs with multiple GPUs are rare and expensive, which gives game developers little reason to explore the opportunities.
Stadia makes multi-GPU systems available to everyone through the cloud. It gives game developers the tools to push in-game graphics to new levels.
For the last few months, we've been working with Google to create a real-time demo of cloud-based, multi-GPU rendering to show how games might use the extra performance available through Stadia.
In our demo, one GPU handles most of the traditional geometry rendering. Additional GPUs are called in as needed to enhance the scene with dynamic fluid simulations and complex particle effects.
Reduce the risk of data loss with Testdriver Storage Health Test
August 26, 2021
Experience DirectX 12 Ultimate with 3DMark
August 25, 2021
New CPU benchmarks for gamers and overclockers
June 24, 2021
New security and reporting features in Testdriver Cloud Edition
May 25, 2021
PCMark for Android adds new Work 3.0 benchmark with 64-bit support
May 12, 2021
New 3DMark benchmark for Windows, macOS, iOS and Android
May 3, 2021
New 3DMark test measures mesh shader performance
February 11, 2021
Announcing end of support for PCMark 8, 3DMark Sky Diver, and VRMark for Android benchmarks
December 16, 2020
Easy PC health monitoring for IT professionals
December 3, 2020
New benchmarks from UL help content creators choose a PC
November 30, 2020
Enhancing 3DMark benchmark results with game performance data
November 25, 2020
New 3DMark test measures pure ray-tracing performance
November 2, 2020
New cross-platform benchmark for Android, iOS and Windows
October 15, 2020
Benchmark the AI performance of Android devices
September 21, 2020
Benchmark new NVIDIA GeForce RTX 30-Series GPUs with 3DMark
September 17, 2020