New benchmarks for your iPhone and iPad
October 15, 2015
3DMark Sling Shot
Already available on Android, and released today on the Apple App Store, 3DMark Sling Shot is an advanced, cross-platform benchmark for the latest smartphones and tablets.
3DMark Sling Shot tests the full range of OpenGL ES 3.0 API features including multiple render targets, instanced rendering, uniform buffers and transform feedback. The test also includes impressive volumetric lighting and post-processing effects.
On Android, you can additionally test OpenGL ES 3.1 performance. And we're working on a version that will use Metal as well.
3DMark Sling Shot is compatible with iPhone 5s, iPad Air, iPad mini 2, and later models.
3DMark API Overhead feature test
The 3DMark API Overhead feature test lets you compare the performance of Metal and OpenGL ES 3.0 graphics APIs on your iPhone and iPad.
Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. New APIs like Metal reduce that overhead allowing more draw calls. With more draw calls, a game engine can draw more objects, textures and effects to the screen, which means games look better and run smoother.
The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the maximum number of draw calls per second achieved by each API before the frame rate drops below 30 fps.
The test is the same as the one in the Windows version of 3DMark that compares DirectX 12, DirectX 11 and Mantle. However, the API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare Apple devices with each other, with Android devices or with Windows PCs. The proper use of the test is to compare the relative performance of different APIs on a single device, rather than the absolute performance of different models.
3DMark API Overhead feature test is compatible with iPhone 5s, iPad Air and iPad mini 2, and later models.
Benchmark the AI performance of Android devices
September 21, 2020
Benchmark new NVIDIA GeForce RTX 30-Series GPUs with 3DMark
September 17, 2020
Introducing Testdriver Cloud Edition—Easy benchmark automation
September 15, 2020
Benchmarks.ul.com is now available in German
July 9, 2020
UL Delists MediaTek-Powered Phones with Suspect Benchmark Scores
April 15, 2020
PCMark 10 Storage Benchmarks add new language support
February 20, 2020
PCMark 10 benchmark shows performance improvement with new Microsoft Edge browser
February 6, 2020
3DMark is now available in Traditional Chinese
January 21, 2020
Announcing end of support for 3DMark 11, PCMark 7, Powermark, 3DMark Cloud Gate, and 3DMark Ice Storm
December 19, 2019
Test SSD performance with new PCMark 10 Storage Benchmarks
December 11, 2019
New ways to test Variable-Rate Shading with 3DMark
December 5, 2019
Test Variable-Rate Shading with 3DMark
August 26, 2019
Variable-Rate Shading test coming to 3DMark
July 18, 2019
Test PCIe 4.0 bandwidth with 3DMark
June 25, 2019
New PCIe 4.0 test coming to 3DMark
June 11, 2019