New VRMark and Servermark benchmark tests for 2017
February 27, 2017
We're attending two of the year's biggest industry events this week. Mobile World Congress, a huge show focused on all things mobile, takes place in the beautiful city of Barcelona. The Game Developers Conference, in San Francisco, is the place to go to learn about the latest developments in game design and technology. We have teams at both shows giving demos of some of the new benchmarks we're currently working on. Read on to find out more.
VRMark Cyan Room - a new DirectX 12 benchmark for VR
VRMark Cyan Room, currently in development, is a new DirectX 12 benchmark test for Windows PCs. Sitting between the Orange and Blue Rooms, the Cyan Room benchmark shows how using an API with less overhead helps developers create impressive VR experiences on modest PC systems. As with the existing VRMark tests, you can run the Cyan Room benchmark on your monitor or on a VR headset. Run the benchmark to measure performance or try Experience mode with an HMD to judge a system's rendering quality with your own eyes.
New VRMark benchmarks for mobile VR
Mobile VR offers an affordable entry point for virtual reality, but differences in device performance and a rapidly evolving ecosystem present significant challenges. That’s why VRMark will soon add new benchmark tests designed specifically for mobile VR platforms.
The new tests cover a range of existing and emerging device standards such as Google Daydream, Google Cardboard, and Samsung Gear VR. Two test modes let you measure a device's peak performance as well as its ability to run VR for longer periods without overheating, degrading performance or consuming an excessive amount of battery.
Comprehensive VR latency testing
In virtual reality, low latency is essential for user comfort. Poor performance affects the quality of the VR experience. It can even cause motion sickness and nausea.
Futuremark has partnered with OptoFidelity, a globally recognized pioneer in robot-assisted testing and quality assurance, to provide manufacturers with an advanced VR latency testing platform. The platform offers end-to-end testing of VR equipment while measuring key VR performance indicators such as motion-to-photon latency, pixel persistence, and frame jitter. The solution works with PCs and mobile devices and can be applied to both VR and AR systems.
Servermark is a new benchmark suite for testing server performance for a range of common uses. At GDC and MWC, we're showing previews of two Servermark benchmark tests.
Servermark VDI is a benchmark for evaluating servers used for Virtual Desktop Infrastructure. It enables you to determine the number of virtual desktops a server can support at a set performance level or the level of performance that can be achieved with a set number of clients.
Servermark Media Transcode is a benchmark for testing the performance of media servers. It helps you determine the maximum number of concurrent video streams a server can deliver with a specified codec, resolution and quality.
Futuremark at GDC
You’ll find us on Futuremark stand 142 from March 1 to March 3.
Futuremark at MWC
At Mobile World Congress, we’ll be showcasing VRMark and Servermark in Hall 7 on the UL stand, which is labeled 7K40 on the floor plan from February 27 to March 2. If you are interested in the VR latency testing, please visit the OptoFidelity stand, 5C43, in Hall 5.
New 3DMark test measures pure ray-tracing performance
November 2, 2020
New cross-platform benchmark for Android, iOS and Windows
October 15, 2020
Benchmark the AI performance of Android devices
September 21, 2020
Benchmark new NVIDIA GeForce RTX 30-Series GPUs with 3DMark
September 17, 2020
Introducing Testdriver Cloud Edition—Easy benchmark automation
September 15, 2020
Benchmarks.ul.com is now available in German
July 9, 2020
UL Delists MediaTek-Powered Phones with Suspect Benchmark Scores
April 15, 2020
PCMark 10 Storage Benchmarks add new language support
February 20, 2020
PCMark 10 benchmark shows performance improvement with new Microsoft Edge browser
February 6, 2020
3DMark is now available in Traditional Chinese
January 21, 2020
Announcing end of support for 3DMark 11, PCMark 7, Powermark, 3DMark Cloud Gate, and 3DMark Ice Storm
December 19, 2019
Test SSD performance with new PCMark 10 Storage Benchmarks
December 11, 2019
New ways to test Variable-Rate Shading with 3DMark
December 5, 2019
Test Variable-Rate Shading with 3DMark
August 26, 2019
Variable-Rate Shading test coming to 3DMark
July 18, 2019